As promised, here is the first of several posts from my upcoming Unity3D Custom Editor Talk. In this post, I’ll try to give a bit of an introduction, and go over a few simple ways to add some behavior to the editor without much custom code. Read more
Author: rmeier
As I briefly mentioned in my introductory post, I’ll be giving a talk on Tuesday, August 12th at Baltimore Unites, a Baltimore-based Unity3d user meetup, on extending the Unity editor and writing some custom editors/inspectors. Read more
…I think that’s the obligatory first post title for a programmer’s blog, right?
Anyways – Hello All, Read more
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